High modern societies from Sociology of Society to the Pradigma of Culture and the Arts. Reading into the role of networked self-actor.
Keywords:
Networked societies, culture and folk Arts, cultural industry, self-actorAbstract
In the time of high modern societies, it is no longer worthwhile to focus on the manifestations of the digital revolution, the uses and gratifications of the Internet in its various social media and networks, or on the problem of identity. But it has become absolutely necessary to investigate more profound and objective topics and issues, so that in the course of our study we aim to raise controversy about the nature of these virtual environments, how their structures and symbolic worlds are formed, and monitoring the various mechanisms and tools of discourse through which it exercises its violence and symbolic authority to reach their various effects, cognitive and behavioral outputs on users in their relationship with each other, and their relationship with their social environments starting from the detection and research of the reality of discursive practices in the field of cultures and folk Arts, and the creation of symbolic formations of networked self-actors in relation to the formation and construction of our social worlds, starting from the focus on the ability of its discursive symbolic system, in directing our perception of things and phenomena and guiding our thought and relationships. In the words of Stefan Vial about the Internet, "It is not only a technical event but also a major philosophical event that reshapes our mental and cognitive structure and reconstructs the meaning of reality." This is what has been happening for almost half a century, where digital technologies have provided man with vast possibilities to perceive unknown worlds. "
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